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TomiTapio made the tough creature materials used 2x the numbers of regular stuff, quite a big change. The big monsters (hippo, rhino, elephant, troll, ogre etc.) have tougher skins, muscles, bones, for fun. Assign animal to chain, or assign to pasture so the animal can flee. Note: small chicken pastures might be actually guard chicken posts. Note: you must unpasture a dog or pig before it can be war-trained at the kennel. I just pasture all my mephits behind a door in a single tile, forbid the door and laugh at the combat reports." -FluidDynamite "When dealing with mephits… that while pets cannot be pitted, they can be pastured. "American Mastiff, Height: 28-36 inches (65-91 cm.) Weight: Males 160 to over 200 pounds (72-90 kg.) Females 140-180 pounds (63-81 kg.)"īulldog, A fierce and strong dog with a shorter life expectancy and bad eyesight. Mastiff (heavier than dwarf, 78 kg) > bulldog (47 kg) > vanilla dog (30 kg) > untrainable yappy spaniel (12 kg). Don't forget to grow (and allow brewing) some plants for booze. Perhaps consider stockpiling barrels near the farmer's workshop and rock pots near the still.ģ. Rock pots can be used for booze or general food storage. You'll need barrels (not rock pots) for the various "extractions" (jam, peanut butter, margarine, etc.) due to an upstream DF bug that doesn't allow rock pots to be used in "extract to barrel" jobs. Bake the flour into bread first, then allow that to be used in prepared meals.Ģ. Also disable cooking of their flour (mill product) once it shows up. Disable cooking and brewing of plants that can be used for bread. You can make a uniform that contains a breastplate and TWO chain mails. Speaking of bronze, bronze now needs 4 copper + 1 tin bar. If you were planning to bring cheap copper ores + cassiterite to make bronze, you may be in for a nasty shock. Tetrahedrite only has 70% chance of giving copper, and malachite only has 60%. If your civ has ilmenite, bring ilmenite and sand (and embark where there are trees), for extremely cheap black steel shortly after embark.ħ. gold statues, gold tables, gold thrones, gold chests, gold floor tiling…Ħ. bronze is damn hard to make, because tin is rare. Copper should cost 6 instead of 1, because it makes armor and weapons (unlike Lead)Ĥ. failing bronze and iron, it's cobalt or copper time. You need an anvil to make the Finishing Forge, try a coarse iron anvil.ģ. lacking steel, use the three kinds of bronzes, or iron. The crucible steel and pattern welded steel are probably a tiny bit better. The crucible makes basic steel using flux stone, once you have hammered coarse iron at the Finishing Forge. Moss dwarves are resistant to poisonous and toxic ghouls and forgotten beast sprays. One can remove the dwarven breath attacks, which hurt friendlies and kill war dogs. Moss dwarves learn healthcare skills faster, and shroom dwarves learn farming skills faster. Steel dwarf caste is rare, and great for military. See the image of the castes on the Genesis thread. You can see which caste a dwarf belongs to from the Thoughts and Preferences screen. The stone dwarf caste is the most common. Dwarf castesĮach individual dwarf will be assigned to a caste. Too bad ramps/slopes and walls-with-cagetraps block the forest fire. It's cool when a hostile starts a forest fire and we have to hide indoors. There's also a hostile werewolf civ and illithid/mind flayer civ. The goblin civ is a little tougher and the big monsters (hippo, rhino, elephant plus) have tougher skins, muscles, bones, for fun. "The multiple dwarves is scaring me already-please tell me there's still one goddamn dwarven civ so I don't need to worry about choosing from 20 different civs all with different consequences."
#FLUX STONE DWARF FORTRESS MOD#
Genesis mod FAQ and tips, around version 2.99 - 3.25.
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