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Shining Force 1-2, Langrisser 2, Dune 2, Herzog Zwei = 2 good Fire Emblems, Der Langrisser, FEDA, Tactics Ogre, Ogre Battle, Bahamut Lagoon Granada, MERCS, Twinkle Tale Final Fight 3, Knights of the Round, King of Dragons, Batman Returns, Turtles in Timeīest strategy games (Tie, MD games are better but the SNES has more of them that are also very good) Gunstar Heroes, Atomic Runner, Contra Hard Corps, Ranger-X, Alien Soldier, Batman and Robin, Rolling Thunder 3, Mega Turrican > Contra 3, Cybernator, Metal Warriors, Front Mission Gun Hazard, Super Turrican 2, Sunset Ridersīest alternative run'n'guns (SNES wins for me, not as one sided as I previously stated) Silpheed, SoulStar, Panorama Cotton Hagane, Run Saber, Super Ghouls and Ghosts, Magic Sword, Super Castlevania 4, Dracula X MUSHA, Robo Aleste, Fire Shark, Elemental Master > Super Aleste, Axelay, Aero Fighters, Firepower 2000īest on-rails shmups (I'll give this one to the SNES just to appease the fanboys angry at the Donkey Krap comment above) Popful Mail, Alisia Dragoon, Monster World 3+4, The Ecco games, Flink R-Type 3, UN-Squadron, Macross, Phalanx Sonic, Ristar, RKA, Dynamite Headdy, Puggsy, Earthworm Jim CD > Super Mario World, Yoshi's Daycare, Kirby's minigames, The better Sparkster, Donkey Krap Country, Earthworm Jim 2 (On games available for both I put only the better version. However, they saw what kinds of games were most popular on the NES - a lot of original platformers, RPGs, and so on and not quite as many arcade ports, and they designed the SNES accordingly - along with roughly a two year gap to both get some newer technology into the console and identify the weak points of the Genesis (color palette and, arguably, sound, at least in some situations) that they can go after with their new design. Nintendo wasn't anywhere near the arcade behemoth Sega was, so it's not like they could have a specific plan of making a machine capable of suitably running ports of their arcade library. The SNES, on the other hand, seems to be a case of taking the 8-bit NES and scaling it up to the 16-bit level.
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Not to denigrate those other games - it's just that they weren't the primary target of the initial design goals. Any other stuff, such as the Sonic games, the JRPGs that did appear on it, the sports games, etc., were basically gravy on top of the whole "bring the arcade home" model. I think it pretty much succeeded spectacularly at that level.
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It's primary purpose was to provide as close to Sega's arcade experience as possible on a home console budget. The Genesis was, by design, basically a scaled down version of Sega's arcade hardware.
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